For now Sail Ships is a 3D game.
I still have to make sound – which will be the last thing and will be able to appear in the game. I also want to make an intro.
Can’t create a steady and coherent soundtrack, that’s why I want to create one.
You have no idea how difficult it is to realize with a beginner.
The current domain in my game is from 11th – 18th century.
Here you are!
I release the mod from this post. It includes only 2 corrections of the fan created map, so you are losing nothing. All other content is unchanged. And you can publish it, since it is licensed as.
Hey guys, I’d like some feedback on something. So I’m making a small sandbox indie game, with multiple ships, land, and what not. I’m currently stuck on the land part, where you start with nothing and have to build up a land base. I’ve now finished the first map and decided to create a post. But I’m not sure if people will even see this.
So what I have done so far:
Made a map in the map editor. Basically its split up into different regions, and they are playable.
I have a bit of an issue. Everything is too small, so I have to zoom in twice with my keyboard to read it.
I think I’m about finished with the land gameplay mechanics. I just started to code some of the NPC-AI for the in-game store.
I hope you like what I have in mind and give me some feedback, because I need to refine some of the gameplay and mechanics.
I created a craftable debris. Everytime you build a new vessel, you harvest some rubble and use it to create it (Recall: You can create a craftsable debris).
As an example, here is how you get a Small boat for 1000 silver (When the price is set to -0.00, the cost is fixed to 1000 silver, but the amount of silver needed to buy it is printed in red). You have to throw it in the crafting window or you’ll get an error.
Here is a time comparison, between destruction and creation. One ship was destroyed and the debris returned to an ore in a bar. You can see the difference in time.
The value currently has a maximum of 100.000 silver, so you’ll need a bit more.
Features Key:
- engine conceptual class
- easy class creation.
- prototype and creation of animals.
- easy convert your own drawing in 3d.
Creature Concepting In 3D Game Screenshots: